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Mine Cave
This set of props were modeled and unwrapped in in Maya. All wood props, leaves, the lantern were sculpted in Zbrush. Every asset was textured in Substance Painter, and rendered in Unreal Engine. Photoshop was used to enhance the quality of the leaf texture maps and manage their exports. Every asset was baked in 2k resolution. The pebble material was blended with other textures in this project. The separate pebble material render is from Marmoset toolbag, which was created in Substance Designer.
Asset Wireframes
Minecart UVs
Additional Prop Uvs
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