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Terracotta House

This terracotta house was an exploration into making more of my own foliage, and making use of trim sheets. During this project I used wind shaders, HDRI lighting, procedural grass, post processing, and cine camera renders within Unreal Engine 5. All objects have textures generated from Substance Designer in 2k resolution. No outside assets were used aside from the HDRI.

Asset Wireframes

 Process Shots

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